Prototyping games in Unity?
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0:00 – Intro, comments and more asking for likes
1:03 – Life of the Code (forecast of its replacement)
3:39 – The advantage of small components
5:58 p.m. – Tests / TDD? (What??)
7:51 – Clean code and refactoring
9:21 – Art art art
10:44 a.m. – Starter kits
12:40 p.m. – Deploy, build, share
2:10 p.m. – Stay lazy
1:03 – Life of the Code (forecast of its replacement)
3:39 – The advantage of small components
5:58 p.m. – Tests / TDD? (What??)
7:51 – Clean code and refactoring
9:21 – Art art art
10:44 a.m. – Starter kits
12:40 p.m. – Deploy, build, share
2:10 p.m. – Stay lazy
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Learn about the game prototyping process. Every game developer eventually has to build prototypes, and this can be one of the most fun parts of the job.
In this video, we'll discuss what it means to prototype a game in Unity (and a little bit about the surreal), what you need to do to prototype, and most importantly, what to avoid.
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