Once Human – BEGINNER to INTERMEDIATE Guide – Deviations – Weapons – Blueprints, Calibration and more

Once Human – BEGINNER to INTERMEDIATE Guide – Deviations – Weapons – Blueprints, Calibration and more

HomeEbontisOnce Human – BEGINNER to INTERMEDIATE Guide – Deviations – Weapons – Blueprints, Calibration and more
Once Human – BEGINNER to INTERMEDIATE Guide – Deviations – Weapons – Blueprints, Sizing and More
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Welcome to my complete guide for levels 1-30 and everything else I could fit into this first video for ONCE HUMAN for most of what you might encounter before the end of the game.

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Timestamp:
0:00 – Introduction
2:39 – Map and progression loop / Zones
8:34 a.m. – Teleporters and BASE TERRITORY
13:06 – Survival Mechanics – Mental Health, Energy, Hydration
7:24 p.m. – Examples of water and food, hunting and rawhide
21:29 – Base Building – Free Camera HELPS A LOT
11:30 p.m. – Weapons – Melee is useful, bows are effective in ammo
25:20 – Abandoned Weapons (DO NOT LEVEL UP for irreparable weapons)
26:55 – Calibration (weapon upgrades – attribute unlocks)
28:28 – Crafting – Weapon and equipment levels
33:07- Blueprints – Fragments and Improvements
40:27 – Mods – Use them on ALL equipment, teardown and upgrade
44h00 – DO NOT craft AP ammo
45:19 – ACID – Save this for the END of the game
46:41 – Memetic – Skill tree and specializations
49:19 – Specializations – These are PERMANENT, choose wisely
52:24 – Cradle – Check after removing a major event – Passive perks
54h35 – F3 Menus – Battle Pass, events and more
59:07 – Snap 'Q' – Material and Chest Highlights
1:03:35 – Deviations – Mood / Power – Rank-and-file workers
1:09:06 – Final summary

Formerly Human, Crafting, Deviations, Ore, Calibration, Ammo, Acid, Starcrom, Blueprints, Specializations, Memetic, Cradle, Monoliths,

#OnceHuman #Farm #Crafts

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