Live UI/UX Design for Video Games with Nick Slough and Ian Wall 1/3 | Adobe Creative Cloud

Live UI/UX Design for Video Games with Nick Slough and Ian Wall 1/3 | Adobe Creative Cloud

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Live UI/UX Design for Video Games with Nick Slough and Ian Wall 1/3 | Adobe Creative Cloud
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Attention all video game fans! Learn from the minds behind Diablo III, Heroes of the Storm, and Paragon's user experience design! Over 3 days, Nick Slough and Ian Wall leverage Adobe XD to develop a LIVE game menu visual experience and user interfaces. Today they start working on designing the menu for the fictional game “Gobstoppers”. In doing so, they teach us how to visualize the game's menu design and start creating assets.

Nick and Ian are gaming UI/UX consultants who have worked on user experiences and visual design for gaming giants Blizzard, Epic and others. If you want to know how they use Adobe XD to prototype user flow and Photoshop to develop visual experiences, stick around!

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►Ian's Twitter: https://twitter.com/pixhell
►Nick's Twitter: https://twitter.com/poopysocks
►Check Adobe XD: http://bit.ly/LiveXD
►Click HERE for part 2: https://www.youtube.com/watch?v=dpxPVxcZFoM&t=11s

Introduction: 1:00 p.m.
Start of work: 6:00 a.m.
How to automatically adjust art board colors: 54:50
Overview and conclusion: 1:51:00

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Live UI/UX Design for Video Games with Nick Slough and Ian Wall 1/3 | Adobe Creative Cloud
https://www.youtube.com/watch?v=JYtZ2zsdE_szZKC8DHS45I

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