How to Structure Your 3D Game Art Portfolio – The 4 Pillars Rule

How to Structure Your 3D Game Art Portfolio – The 4 Pillars Rule

HomeEMC3D - Game ArtHow to Structure Your 3D Game Art Portfolio – The 4 Pillars Rule
How to Structure Your 3D Game Art Portfolio – The 4 Pillars Rule
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In this video, we'll look at how to structure your game art portfolio using the 4 Pillars Rule to maximize your chances of getting noticed by a game studio. This structure can apply to any artistic role in 3D games and can be used as a guideline in how you present your work online.

00:00 Presentation
2:05 p.m. Pillar 1
2:33 Pillar 2
3:30 p.m. Pillar 3
5:00 p.m. Pillar 4
6:09 Comparison of candidates
7:03 Description box
7:38 Thumbnails

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