How does hardware instancing actually work? | Inside Game Engine | #gamedevelopment #indiangamedev

How does hardware instancing actually work? | Inside Game Engine | #gamedevelopment #indiangamedev

HomeDenoised devsHow does hardware instancing actually work? | Inside Game Engine | #gamedevelopment #indiangamedev
How does hardware instancing actually work? | Inside Game Engine | #gamedevelopment #indiangamedev
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With the release of Apple’s M1 chip, the mobile gaming landscape has undergone a significant transformation. The introduction of such a powerful processor in devices like the iPhone has opened up new possibilities, allowing game developers to port AAA titles to mobile platforms with stunning results. It’s truly remarkable how a device as compact as a smartphone is now capable of rendering complex, high-quality games that once required the power of dedicated gaming consoles or high-end PCs.

This raises an important question, though: why can iPhones handle these demanding games so easily, while Android devices often struggle to keep up? In a recent discussion, we took a deep dive into the hardware and software differences between these two platforms, examining the game rendering pipeline and the various challenges Android devices face. Despite advances in mobile technology, Android smartphones still can't match the performance of their iOS counterparts when it comes to running AAA games.

This problem becomes even more pronounced when we consider the Indian gaming industry. Titles like Mumbai Gullies, Mayanagri, Indus and FAU-G have shown great promise, capturing the imagination of Indian gamers with their culturally resonant themes and narratives. However, gamers often complain that the graphics of these Indian games are not up to international standards. This has been a major source of criticism, and it is clear that graphical limitations are not the only reason for this negative reaction.

In our discussion, we explored the specific challenges and issues that Indian game developers face in creating visually stunning games. The hardware and software constraints of Android devices, the limitations of game engines, and the complexity of the game rendering pipeline all play a role in the current state of Indian game development. These factors make it difficult for Indian game developers to achieve the same level of graphical fidelity seen in games from more established studios overseas.

But all is not lost. By addressing these challenges, there is hope that the Indian gaming industry will rise to the occasion. With better tools, resources, and a better understanding of the intricacies of game development, Indian games like Mumbai Gullies, Mayanagri, Indus, and FAU-G could soon offer graphics that rival any international title. As the Indian game development community continues to grow and evolve, we look forward to a future where Indian games will rival the best in the world.
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Reference links=
The Apple M1 is not magic, it's good design – https://www.youtube.com/watch?v=3SG5e4z-Ygg
Apple M3, M3 Pro and M3 Max [Chip Analysis] – https://www.youtube.com/watch?v=8bf3ORrE5hQ&t=327s
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Changing Angles · Experia
Angles of change
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Link – https://youtu.be/3Yz-LEJVz4I
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