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1. Navigating the Blender interface: guided tour of essential tools and panels
2. Understand the 3D workspace: the concept of vertices, edges and faces.
3. Primitive Modeling: Creating basic shapes and objects using Blender's built-in tools.
4. Transforming and editing geometry: techniques for scaling, rotating and translating objects.
5. Introduction to Modifiers: Exploring the Power of Modifiers for Non-Destructive Modeling
6. Working with Subdivision Surfaces: Creating smooth, detailed models.
7. Sculpting Basics: An Introduction to Digital Sculpting Techniques.
8. UV Unwrapping: Preparing models for texturing and materials.
9. Workflow Tips and Tricks: Time-saving techniques and best practices.
A great way to save time is to use the previously mentioned modeling primitives and modifiers, as it saves me from having to do everything manually.
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