COMP4300 – C++ Game Programming – Lecture 01 – Course Introduction

COMP4300 – C++ Game Programming – Lecture 01 – Course Introduction

HomeDave ChurchillCOMP4300 – C++ Game Programming – Lecture 01 – Course Introduction
COMP4300 – C++ Game Programming – Lecture 01 – Course Introduction
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00:00 – Pre-roll and Hello
05:58 – George!
06:47 – Live streaming explained
09:10 – Presentation
09:43 – Class Schedule Spreadsheet
11:42 a.m. – Course program
6:00 p.m. – Course evaluation
11:07 p.m. – Academic misconduct
30:45 – Course plan/structure
38:33 – Classroom investigation
50:19 – Course objectives
52:15 – Why not use an existing engine?
1:00:13 – Course Topics
1:04:55 – Introduction to ECS architecture
1:22:39 – Exit

Memorial University – Computer Science 4300 – Fall 2022
Introduction to game programming
Professor: David Churchill – http://www.cs.mun.ca/~dchurchill/

This is a course aimed at students wanting to learn the basics of game programming and game engine architecture. Topics include an introduction to vector mathematics for games, rendering, animation and artificial intelligence, collision detection, game physics, and user interfaces. Students will write fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library.

Assignments/course files will not be made public

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