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Sources
-Play smart Julien Togelius
-Deep Blue Artificial IntelligenceVol. 134, no. 1-2
https://dl.acm.org/doi/10.1016/S0004-3702(01)00129-1
-Deep blue
^8CB54BB27
– A study of Monte Carlo tree search methods
http://www.diego-perez.net/papers/MCTSSurvey.pdf
– A brief history of AI up to Alphago, Andrey Kurenkov
https://www.andreykurenkov.com/writing/ai/a-brief-history-of-game-ai/
– How Ai influenced video game history
https://www.gamedev.net/tutorials/programming/artificial-intelligence/how-artificial-intelligence-has-shape-the-history-of-gaming-r4782/
-The story of Aï
https://sites.google.com/site/myangelcafe/articles/history_ai
-Theory and implementation of finite state machines
https://gamedevelopment.tutsplus.com/tutorials/finite-state-machines-theory-and-implementation–gamedev-11867
-A* algorithms
https://ieeexplore.ieee.org/document/4082128
-Halo 2 GDC 2005 Damien Isla
https://www.gamasutra.com/view/feature/130663/gdc_2005_proceeding_handling_.php
-The Fear AI Geoff Orkin
http://alumni.media.mit.edu/jorkin/gdc2006_orkin_jeff_fear.pdf
– AI systems for Left For Dead Valve
https://steamcdna.akamaihd.net/apps/valve/2009/ai_systems_of_l4d_mike_booth.pdf
-The Tommy Thompson Alien Isolation AI
https://www.gamasutra.com/blogs/TommyThompson/20171031/308027/The_Perfect_Organism_The_AI_of_Alien_Isolation.php
-Facade Ai Michael Mateas
https://pdfs.semanticscholar.org/a5d2/af2a518e2c74761bdc3d976657ac48c9d2f8.pdf
-Shadow of Mordor AI GDC talks about helping players hate (or love) their nemesis
https://www.youtube.com/watch?vp3ShGfJkLcU
-The Pedro Domingoes master algorithm
-The five tribes of machine learning
http://worldofanalytics.be/blog/the-five-tribes-of-machinelearning
-An introduction to evolutionary algorithms
https://towardsdatascience.com/introduction-to-evolutionary-algorithms-a8594b484ac
-AI in black and white https://www.cs.rochester.edu/brown/242/assts/termprojs/games.pdf
-GDC Peter Molyneux
https://www.youtube.com/watch?v69HTviSeQeE
-Ai in the sims
https://team.inria.fr/imagine/files/2014/10/sims-slides.pdf
-Hamlet on the Janet Murray holodeck
-On interactive storytelling Chris Crawford
-Will Wright Dynamics GDC
https://www.youtube.com/watch?vJBcfiiulw-8&t1s
-Jesse Schell The Future of GDC Storytelling
https://www.youtube.com/watch?vBjrO-di22v8&t45s
– Ken Levine On narrative Legos
https://www.youtube.com/watch?vp40p0AVUH70&t36s
-Total War Ai Tommy Thompson
https://www.gamasutra.com/blogs/TommyThompson/20180131/313865/The_Road_To_War__The_AI_of_Total_War_Part_1.php
-A brief history of Snape
https://web.archive.org/web/20150217024917/http://www.wichman.org/roguehistory.html
-The Untapped Potential of Rogue Likes GDC
https://www.youtube.com/watch?vIE19Te46kYc
-Bioshock Infinite AI GDC
https://www.youtube.com/watch?vwusK-mciCVc
-The Last of Us AI GDC
https://www.youtube.com/watch?vdnGzEn6swqo
-Scalable game design Cameron Browne
– Artificial intelligence: a modern approach Stuart Russell
– Artificial intelligence and games Georgios Yannakakis
-Procedural content generation in Noor Shaker games
-Introduction to scalable computing JE Smith
-Doom GDC AI
https://www.youtube.com/watch?v2KQNpQD8Ayo
-Zelda Breath of the Wild Gdc
https://www.youtube.com/watch?vQyMsF31NdNc&t11s
-GDC Spelunky
https://www.youtube.com/watch?vRiDy6CgBKqs&t1s
What do AI GDC designers expect?
https://www.youtube.com/watch?vfSjlHvdq7SM
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